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House of the Dragon

Synopsis

Based on material from George R. R. Martin’s book Fire & Blood, House of the Dragon tells the story of the Dance of Dragons and the events leading up to the brutal civil war. King Viserys I Targaryen rules over an unprecedented time of peace, but questions about his succession threaten to send the realm into chaos.

Studio
HBO
VFX Supervisor
Mike Bell
imdb

Awards

BEHIND THE VISUAL EFFECTS FOR THE FANTASY HBO ORIGINAL SERIES “HOUSE OF THE DRAGON

Global VFX studio MPC delivered striking and photo-realistic visual effects to the ten-episode HBO original drama, “House of the Dragon.” Led by MPC VFX Supervisor Mike Bell and VFX Producer Tobias Winblad and overseen by overall VFX Supervisor Angus Bickerton, the studio created over 900 shots, including the creation of the six dragons: Caraxes, Meleys, Seasmoke, Vermax, and Sunfire.  

For the first episode, the team worked on the opening dragon flight sequence with Rhaenyra flying Syrax through the clouds and over Kings Landing, ending with the dragon landing behind the Dragon Pit. “Not only was this the first time we saw a dragon in the season but also the first time we re-introduced the audience to Kings Landing, so we knew how important it was,” says MPC VFX Supervisor Mike Bell.

“Creating the dragons was undoubtedly an exciting challenge,” says Bell. Each dragon had a specific personality that mirrored the personality of its rider. MPC Animation Supervisor Ross Burgess and his team developed these characteristics in animation before the shot turnover. This meant the team instinctively knew how each dragon would move and behave well before the shots went into production. “It was important for us to learn and know the individual personalities of these creatures to know how they would react in each situation,” he adds.

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One of the most VFX-heavy episodes was episode three, featuring two significant battle sequences, supervised by CG Supervisor Adam Cheshire and Compositing Supervisor Mario Brioschi. The opening battle occurs at night and features one of the main dragons, Caraxes. “This was an interesting challenge as the vast majority of shots in this sequence were fully CG, and the lighting came only from the dragon fire and the small fires scattered around the environment,” says Bell.

MPC also delivered a sequence featuring Vermax being trained to serve its future rider, Prince Jacaerys, which was shot entirely in a 360° blue-screen studio. Using the concept art from the production designer, the team re-created the interior of the Dragon Pit environment. This pit was an old, dilapidated ruin in the Game of Thrones series, but now, 180 years prior, it is a fully functional arena the size of an internal football stadium. For Vermax, the team researched the movements of larger real-world lizards, eagles, vultures, and creatures like Komodo dragons to give them a basis for creating its quick and sharp reptilian movements. 

Episode eight featured a completely different VFX undertaking from the rest of the season, featuring a contribution from The Mill, a global VFX advertising studio in the Technicolor Creative Studios network. Following a time jump of six years, when we meet King Viserys again, MPC and The Mill artists crafted many of the striking CGI sequence of the King’s health deterioration due to a mystery illness. Working in immaculate detail, the team’s focus was creating a look and feel that was both emotive and striking but did not distract from the actor’s performance. Each shot of actor Paddy Considine’s face was tracked to ensure the slightest nuances of his real-life performance were captured in the CGI build. 

The studio also created the coronation sequence in episode nine along with several CG-crowd simulations, dust, debris, and several FX simulations. 

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